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π‘ Network Communication Methods: Unicast, Broadcast, Multicast, Anycast
Understanding how data is transmitted over networks is key to building efficient systems and services.
π Unicast
One-to-one communication between a single sender and a single receiver.
π§ Use Cases:
- HTTP request to a server
- SSH connection to a remote machine
Client βββΆ Server
β Pros:
- Simple and reliable
- Direct communication
β οΈ Cons:
- Doesn't scale well for large audiences
π£ Broadcast
One-to-all communication within a local network. Sent to all devices on the subnet.
π§ Use Cases:
- ARP requests
- DHCP Discover messages
Sender βββΆ [All Devices on Subnet]
β Pros:
- Useful for device discovery
β οΈ Cons:
- Noisy and inefficient in large networks
- Not used in IPv6 (replaced by multicast)
π‘ Multicast
One-to-many communication β only devices that have "joined" the group receive the message.
π§ Use Cases:
- Video conferencing
- Streaming services
- Routing protocols (e.g. OSPF, PIM)
Sender βββΆ [Group of Subscribers]
β Pros:
- Efficient for group distribution
- Conserves bandwidth
β οΈ Cons:
- More complex configuration
- Not supported everywhere (especially on the Internet)
π― Anycast
One-to-nearest communication β message is routed to the closest node (topologically).
π§ Use Cases:
- DNS (e.g., Google DNS
8.8.8.8
) - CDN edge servers
Client βββΆ [Nearest Server in Anycast Group]
β Pros:
- Fast response times
- Built-in redundancy
β οΈ Cons:
- Requires IP-level routing setup
- Not easily testable from the client side
π§ Comparison Table
Method | Target | Use Case Examples | Scalability | Internet Usage |
---|---|---|---|---|
Unicast | One receiver | HTTP, SSH | β | β |
Broadcast | All on network | ARP, DHCP Discover | β | β (local only) |
Multicast | Group receivers | IPTV, VoIP, Routing | β | Partial |
Anycast | Nearest receiver | DNS, CDN Edge Routing | β β | β |
π Tips
- Use Anycast for scalable, low-latency global services.
- Use Multicast in controlled networks for real-time group communication.
- Avoid Broadcast unless youβre in a local network doing discovery.
- Stick with Unicast for point-to-point control flows (APIs, commands).