🌐 Multiplayer Game Networking: Sub-Curriculum Index
Welcome to the Multiplayer Game Networking curriculum. This track covers the core engineering principles of real-time netcode: server authority vs. P2P topologies, client-side prediction, server reconciliation, rewind lag compensation, and custom reliable UDP protocol design with delta compression.
Every guide in this series strictly follows a two-part learning format:
- ⚡ Quick Dive: Netcode matrices, packet flow diagrams, and architectural summaries.
- 📖 Extended Guide: Complete sequence architectures, reconciliation algorithms, packet header bit-packing, and anti-cheat mechanics.
📚 Curriculum Roadmap
| # | Guide | Primary Topics Covered |
|---|---|---|
| 01 | Network Topologies & Server Authority | Dedicated Authoritative Servers, Peer-to-Peer (P2P), Listen Servers, NAT punchthrough, and anti-cheat design. |
| 02 | Client Prediction & Reconciliation | Input buffering, client prediction, authoritative snapshot reconciliation, entity interpolation, and rewind lag compensation. |
| 03 | Reliable UDP & Delta Compression | Why TCP fails for games, lightweight UDP reliability headers, bit packing serialization, and baseline delta compression. |