🌐 Multiplayer Game Networking: Sub-Curriculum Index

Welcome to the Multiplayer Game Networking curriculum. This track covers the core engineering principles of real-time netcode: server authority vs. P2P topologies, client-side prediction, server reconciliation, rewind lag compensation, and custom reliable UDP protocol design with delta compression.

Every guide in this series strictly follows a two-part learning format:

  • ⚡ Quick Dive: Netcode matrices, packet flow diagrams, and architectural summaries.
  • 📖 Extended Guide: Complete sequence architectures, reconciliation algorithms, packet header bit-packing, and anti-cheat mechanics.

📚 Curriculum Roadmap

# Guide Primary Topics Covered
01 Network Topologies & Server Authority Dedicated Authoritative Servers, Peer-to-Peer (P2P), Listen Servers, NAT punchthrough, and anti-cheat design.
02 Client Prediction & Reconciliation Input buffering, client prediction, authoritative snapshot reconciliation, entity interpolation, and rewind lag compensation.
03 Reliable UDP & Delta Compression Why TCP fails for games, lightweight UDP reliability headers, bit packing serialization, and baseline delta compression.